Dome Angular Fisheye Lens Shaders for mental ray for Maya

August 23.2004

Daniel F. Ott (dott@thedott.net)
Digital Production Arts, Graduate Student, Clemson University
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CONTENTS:

domeAFL_WxH.c	- C sourcecode
domeAFL_FOV.c	- C sourcecode
domeAFL.mi	- mental ray declaration file with Maya attributes

Make.32.macosx		- Mac OS X compiling script (tested)
Make.32.linux-x86	- x86 Linux compiling script (tested)
Make32nt-x86.bat	- Visual Studio 6.0 compiling script (tested) 

render_domeAFL_WxH.xpm - Hypershade icon for domeAFL_WxH shader
render_domeAFL_FOV.xpm - Hypershade icon for domeAFL_FOV shader

BUGS:
	07.27.04 - There is an issue with using the shader 
		   on a Windows platform. For some reason, 
		   the shader does not render the center
		   region properly.

	08.23.04 - The rendering bug has been fixed. The
		   cause was due to an overlooked Divide by
		   Zero case and a mathematical error.
                   (Special thanks are given to Josh Minges and
		   Justin Rosen for their help with the Divide 
		   by Zero bug.)